Sound Design

Below are my most recent sound design projects along with photos taken from some of my recording sessions. Please view my Vimeo site for my prior projects that led up to these current ones.

 

No Country For Old Men

No Country For Old Men: I chose this scene for the challenge of recreating organic sounds in an outdoor setting. The minimalistic nature of this scene caused me to focus on each sound more carefully. I experimented with a Nuemann U87 and an AKG 414 for vocals, Sennheiser Shotgun microphone for the Foley sounds, Peak Pro for recording and sound processing, and Digital Performer for recording and sequencing.

 


How To Train Your Dragon 2

How To Train Your Dragon 2: The creative control over the dense fictional sounds in this scene was very appealing to me. For a layer of a dragon howl, I used a wooden bat slowly dragged over tiles (video included in the slideshow at the bottom of this page) combined with my vocal interpretation (which I pitched down).

 


Diablo III

Diablo III: I chose this video-game scene because of it’s cavernous atmosphere. While the first two clips I chose were based outdoors, this one gave me the opportunity to set the tone in a closed environment with the added dynamic of reverb. For the wind, I used separate takes of dragging my back pack, a book, and a large plastic container across carpet. I also experimented with many metallic sounds for the villain’s swords, but found a household food chopper to be most effective.

 


 

 

This slideshow includes documentation of the projects listed above.